You don't become a great PC game company in a day. Yes, the day one game is not in a perfect state. The characters, especially their skin when properly lit, look really good. While it is not perfect and fully dynamic (which games featured such a thing anyway in the first place ?), it manages to ground and blend the characters and the environments together quite well. I was really pleasantly surprised at the quality of their post processing AA (especially for japanese games that don't usually stand out here) that manage to eliminate most of the obvious shimmering, as well as the middleware GI solution.Īgain, for a middle-class budget game, this is not supposed to be a priority at all, but the fact that they still tried is great. It takes a lot of resources (may it be money and people) and time to make a proper game nowadays, and they definitely did not had enough for people who are actually waiting for a AAA experience (wtf). Just take a look at the credits, it is kinda shocking how small the core team dedicated to the game at Platinum Games was (so not counting the multiple of little partnerships here and there). I mean, we are talking about a game that had a middle class budget. And here I am, thinking that while this is anything but perfect, they made quite a lot of effort here.
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